when the physical turns digital, where do the fragments of intimacy go?
Fragments is part of an ongoing practice that explores the aesthetics created by hacking systems of new media in design and artistic processes, to create new groundbreaking systems and new boundaries to break.
How is a post-media world modifying the digital aspects of time, space, movement and interaction - and therefore affecting the discourse on new aesthetics of technology?
The research covers the emerging technique of volumetric capture of bodies and the digital means of their streaming. By investigating the concepts of hologram and teleportation I encountered visual systems of point clouds and wireframes - which are the fragmented textures of digital bodies, the way computers perceive us.
3D Scan of De Electriciteitsfabriek (The Hague) by researcher Codrin Talaba
3D Scan of De Electriciteitsfabriek (The Hague). I exctracted mesh data from Google Maps 3D database using RenderDoc and WebGL.
Displacement of the 3D scan based on a sound effector. The architecture reached by digital means is repurposed to new medium
Displacement of the Colosseum.
Displacement of the European Central Bank. The sound is taken from the RAW data of a 3D scanned Euro banknote.
3D Scan of my garden and my brother in Italy, which I carried to Netherlands under the form of RAW data and opened in the form of point cloud
References on volumetric filmmaking start no earlier than 2008, when Radiohead hacked a Lidar scanner to film a music video.
Since then, this new discipline has been reforming the idea of the hologram, and became a domestic technology with the implementation of Kinect in the creative coding community.
Soon, new textures and shapes, but also new tools of interaction and archival, have been achieved by artists, designers and developers.